![]() In the first, Rusty guides viewers through V-Ray’s frame buffer, real-time light and material adjustment via V-Ray IPR, and a comparison of progressive and bucket. Another problem is those strange lines visible in RawLight pass and RGB. 1 training by VFX artist Rusty Hazelden, you’ll discover an in-depth series of free video tutorials on just about every aspect of V-Ray Next for Maya. It took 4 hours to render on i9 7900x + 2990x, there aren't many complicated materials (maybe apart of wood which is Blend MTL with the lacqured coating).Īs you can see, the shadowed areas are full of colored noise. In order fix it I left the HDRI intensity low and created a big rect outside to bring more diffused light.Īnyway.my main problem is that the shadow areas are VERY slow to render and very noisy, and it is not the first time I see VRay really struggling with shadowed areas and we want to keep the lighting in this room very subtle. My main source of light was suppose to be a HDRI from outside (no direct sun though), although in order to bring enough light inside I had too boost intensity quite a bit which brought too much color from the HDRI map inside (strong green + blue). ![]() It is traditional chinese guest house with not too many artificial lights to lit the interior. I am working on the quite particular interior scene.
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